However, we want a 3D window and a UV/Image editor. (This can sometimes be useful in and of itself, to have two simultaneous views of the same The mouse to the top of the screen, to the line right between the 3D window an the menu above (the mouse cursor shouldĬhange to an up/down arrow). Now we will need two separate windows, a window for our 3D view and a window for examining texture wrapping. Mesh menu select the Edges submenu and then the mark seam command Either press CTRL-e and select the "mark seam" menu item, or from the Mouse selection works almost everywhere) The selected edges are orange (with the most recently selected edge being SHIFT-right-clicking adds the new edge to the previous selection - just like (Just right-clicking an edge unselects previousĮdge and selects the new edge. To select multiple edges at a time, hold down SHIFT as you select more edges. Go to edge selection mode, and right click on an edge to select it. Model and unwrapping it so that it is flat, drawing on the flat model, and then folding it back up. Once we have the model that we want, it is time to wrap a texture around it. The right mouse button undoes the movement of the face, not The Ogre exporter will complain mightily if verticesĪre on top of one another, so be warned. So you will have two faces right on top of each other. If you click the right mouse button instead, the face will still be extruded, but will not me moved, Once you have the face where you want it (you can always move it more later), click the left mouse button. Once you have either pressed 'e' or selected extrude from the submesh menu, you can move the mouse around (Alternately, you could select Extrude from the Mesh Menu:) Change to face select mode (button circled below) and right click on a face to select: Make sure that you are in Edit mode (circled below). With relocated vertices, we will likely need to add some more vertices / faces to our OK, so we are not going to be able to make a whole lot of interesting objects using just a cube Select vertex mode (that's the leftmost of the above circled buttons), right-click on a vertex (selection in Blender uses right-click), and use the manipulator to move it around. Once we are in edit mode, we can edit vertices, edges or faces. The first thing we want to do is change into edit mode OK, now that we can navigate, it is time to create a model! If you hold down CTRL-MMB and move the mouse, then the camera moves forward and backwards (mouse wheel has the same functionality). If you hold down shift-MMB and move the mouse, the camera moves left/right and up/down. Is equivalent to the camera orbiting around the objects). The mouse around, then the camera orbits the scene (that is, objects in the world rotate in comparison to the camera, which If you hold down the middle mouse button (MMB) and move To Blender, since your environment may be quite different that the environment of any particular tutorial.īefore we do anything else, let's see how to navigate the 3D scene. It to be, but it is a bit of a pain if you are new It's great for power users who want to get the GUI to be exactly the way that they want Perhaps too much so -Īny panel can become any menu, menus can be located anywhere on the screen, and so on. This is the default blender setup, but it is insanely customizable. You should see the (somewhat imposing) blender window, with a single cube helpfully available
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |